Wednesday, April 22, 2009

Godfather II - An offer you should refuse.

This game is absolutely horrible.
It's not obvious for the first few hours or so, so in the beginning you're like "Oh shit, this will be awesome" but after the tenth time your car spits you out and vanishes, after you realize it has all the depth of a sidebar online flash shooter, after you realize that the entire open world environment is maybe the size of one of crackdown's islands, it hits you.
The following example perfectly illustrates why this game sucks: You have henchmen, who each perform specific tasks. Demo-men can blow up businesses (useless) or blow down doors. Engineers can cut fences, and open up some doors. Bruisers can batter down some doors. Safecrackers can open safes (meaningless because money does nothing) or, oddly enough, open some doors.
Yep, the doors in the world of Godfather II are strange things. Some are so beefy that only explosives can open them up, yet others will only open, and I mean ONLY, for some guy with big arms. These rules are as random, as arbitrary, and as implacable as Roman law.
Worse yet, some doors, which look exactly like others, can't be opened at all. Some times you'll have to get into a building by climbing the back fire escape. I'm not talking about crazy mob hangouts, I'm talking about Banks and Bars.
The actual gameplay itself goes along like this- there are businesses, and you need to take them over by killing a punch of people and threatening the owner until he/she caves. Initially fun, as you brutally smack them around and torture them and find their breaking point, when you realize this is about 95% of the game, it loses a lot of its appeal.
All in all, this game is hardly worth the words it took to write this review. And its a bit sad, because in the first few moments it seems to have such promise, upon which it does'nt even begin to deliver.

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